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Ship Lengths in Escape Velocity:
by Mike Lee
We've all heard the expression "It's only a game" a lot. And one thing it's always said about is the scaling of objects in EV. It's always weird when a ship eclipses a planet, and never did make sense that a Lightning could fit inside a Kestrel.
Of course, Matt Burch obviously didn't bother to make the ships to scale; the lengths you got in the Ship Info box didn't correspond to the sizes you saw. But, what if he did? This is what the ships would look like:
Chart by Mike Lee
(1 pixel = 3.5 meters)Escape Velocity is a trademark of Ambrosia Software
All other trademarks are the property of their respective ownersIndependent Cargo Ships Civilian Combat Vessels Alien Ships Shuttlecraft: 8 meters Defender: 8 meters Alien Fighter: 15 meters Executive Transport: 10 meters Hawk: 9 meters Alien Cruiser: 120 meters Courier: 15 meters Lightning: 10 meters Scoutship: 18 meters Rapier: 12 meters Clipper: 18 meters Corvette: 30 meters Light Freighter: 50 meters Kestrel: 80 meters Argosy: 52 meters Luxury Liner: 180 meters Bulk Freighter: 250 meters Confederate Navy Vessels Rebel Combat Vessels Just for Comparison Confed Patrol Ship: 10 meters Rebel Manta: 8 meters Boeing 747-400: 70.66 meters Confed Gunboat: 12 meters Rebel Destroyer: 52 meters R.M.S. Titanic: ~269 meters Confed Frigate: 80 meters Rebel Cruiser: 280 meters Confed Cruiser: 250 meters Star Trek -- Galaxy-class: 642.5 meters Unless EV was played on a very, very large monitor, if ships were modeled to scale, we'd have to deal either with nearly invisible fighters and transports or warships covering multiple screens. Here's one place where we're glad "it's only a game."
If you felt something was left out of this article, or you just want to comment on it, feel free to e-mail me at mikelee@cyml.cjb.net.